Part 3: Day 1 Part 3: Good Hunting
I probably won't be able to update again til Tuesday, so I thought I'd try and finish Day 1 now, because I really wanted to get to the ghost-hunting!Quick question- I have the digital soundtrack and am willing to upload tracks to youtube (unlisted) so you can listen to relevant tracks during sections. Is that something people are interested in?
![](1-HeaderEp13.jpg)
Nigel hasn't even had a full day of treasure-ghost-hunting and already he needed a nap. He had a bit of a dream but was woken up by a knocking noise.
Something is still knocking when Nigel wakes up. GHOSTS?! Nigel springs into action and immediately writes a new to-do list:
![](2-ep1pt3_003.jpg)
![](3-ep1pt3_002.jpg)
Still watching, and even more creepy in the dark.
![](4-ep1pt3_001.jpg)
All right, let's go downstairs and see what that knocking noise is.
![](5-ep1pt3_004.jpg)
Yes Nigel, obviously someone's been here. The rats lit all those candles though, they felt bad about chewing up the wiring. Well, here's that note Nigel wants to read before anything else:
![](6-ep1pt3_005.jpg)
Morgan is really selling the place! If they never got it fixed up, why did they even put it on the sign out front of The Bear? How old is that menu? And if The Bear serves food, why did she need to make a deal with the Lighthouse owner? Mysteries of all kinds!
OK, ok. Let's go see who's at the door. They're still knocking.
![](7-ep1pt3_006.jpg)
Man this town is lousy with invisible cats!
We can't go back inside because Nigel says he feels someone watching him from the darkness. The only place we can go is off to the right, where we DO see someone- obviously Hardacre, walking off ahead of us.
![](8-ep1pt3_007.jpg)
Hardacre fades away as he walks toward the edge of each screen. Is it his ghost? Is it just how the game handles moving NPCs? Or is it just something to do with nighttime? Iunno.
![:shrug:](9-shrug.001.gif)
![](10-ND.png)
![](10-ND.png)
![](10-ND.png)
![](11-ep1pt3_008.jpg)
We catch up to Hardacre on the jetty. (That's a jetty, right? Or is it a sea wall? Urgh) He wants to monologue at Nigel.
![](10-ND.png)
![](12-PH.png)
![](10-ND.png)
![](12-PH.png)
![](10-ND.png)
![](12-PH.png)
![](13-ep1pt3_009.jpg)
![](10-ND.png)
![](12-PH.png)
![](10-ND.png)
![](12-PH.png)
![](10-ND.png)
![](12-PH.png)
![](10-ND.png)
![](12-PH.png)
![](10-ND.png)
![](12-PH.png)
![](10-ND.png)
![](12-PH.png)
![](10-ND.png)
![](12-PH.png)
![](10-ND.png)
![](12-PH.png)
![](12-PH.png)
Hardacre!
![:argh:](../Smilies/emot-argh.gif)
So, mysteries are dangerous, treasures shouldn't be found, the land is haunted, and so is my cottage. Got it!
Anyway at this point he walks off (and disappears) and Nigel is left to rock the Saxton nightlife. Let's head back to The Bear. We see something familiar:
![](14-ep1pt3_010.jpg)
![](15-ep1pt3_011.jpg)
![](16-ep1pt3_012.jpg)
![](17-ep1pt3_013.jpg)
Nigel just can't help but snoop! Well, we've learned some things:
1. Hadden makes electronics I guess
2. This is obviously the PDA that belongs to the journalist, and he's been watching Nigel
3. He's looking for some kind of culprit, and has been spying on a few people
4. He knows someone in town, but we don't know who, because his PDA is really dumb about its address book
Nigel leaves it there, but I make him look inside The Bear just in case. Morgan has nothing new to say, and the place is empty. What time is it? Not 9'oclock because Nigel makes the same comment about the clock. Also, this:
![](18-ep1pt3_014.jpg)
OK, let's head on. We soon meet another new face. Also, another cat!
![](19-ep1pt3_015.jpg)
I can't keep giving everyone nicknames based on their clothes, so let's just call this man Bob.
http://youtu.be/eXj6aIFxmHM (1 minute)
![](10-ND.png)
![](20-BT.png)
![](21-ep1pt3_016.jpg)
![](10-ND.png)
![](20-BT.png)
![](10-ND.png)
![](20-BT.png)
![](10-ND.png)
![](20-BT.png)
![](10-ND.png)
![](20-BT.png)
![](10-ND.png)
![](20-BT.png)
![](10-ND.png)
![](20-BT.png)
There's nowt to do at the Cottage for now, so Nigel heads down the road that was blocked off earlier in the day. More cats!
![](22-ep1pt3_017.jpg)
Up around the road toward the phonebox. I can actually do a little more wandering, but there's nothing to do at the moment and we'll see all those places later anyway.
![](23-ep1pt3_018.jpg)
![](24-ep1pt3_019.jpg)
That's the first thing he says to her. Polite! She should look familar to us.
http://youtu.be/LKjn7NNPcCU (minutes)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](26-ep1pt3_020.jpg)
![](10-ND.png)
![](25-LR.png)
![](27-ep1pt3_021.jpg)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
![](10-ND.png)
![](25-LR.png)
HA HA HA! HOW AWKWARD! Doot de doo, I guess I'll just make a phone call right here next to you then. Uh, don't mind me.
![](28-ep1pt3_022.jpg)
It's a phone, Nigel.
Actually he's commenting on that card poking from the side. "Hmm, what's this?" is what Nigel says whenever there's an object I should interact with.
![](29-ep1pt3_024.jpg)
It's the Journalist's press pass! Alex Spitmoor sure likes leaving important things lying around. We take it, finders keepers. There's a phone number on the back.
We have a little bit of clicking to do, by picking up the phone, uh, arm thing. Then we take our work ID out of inventory and click on the numberpad. If I hadn't already found the phone number on the back, Nigel would have said something like "I don't know the number."
![](30-ep1pt3_022a.jpg)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
I thought Nigel was supposed to "beg if need be" but he's hardly apologetic. (He didn't even take Hadden's hint.) How did he expect to get his job back, acting like that? Anyway it turns out Hadden is a weirdo who rewards Nigel's kind of deviancy.
![](32-ep1pt3_023.jpg)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
![](10-ND.png)
![](31-MH.png)
Nigel says he isn't a ghost-hunter but it turns out he's pretty fuckin good at it, as we'll see over the next couple of days.
Looks like Nigel's evening to-do list is mostly done. He makes a new one:
![](33-ep1pt3_025.jpg)
Mr. Hadden has forced us into the late-night, dangerous, and seedy world of ghost-hunting. Twist my arm, why don't you? We have a job to do, so let's go do it.
ARE YOU READY TO GHOST HUNT?! I'm excited!
Back to Harbour Cottage, which we know at this point MUST be haunted or something, because it has a sad history and plates don't break themselves right? Also, Hardacre
![:argh:](../Smilies/emot-argh.gif)
![](34-ep1pt3_026.jpg)
There's a light on- most of the lights in the Cottage don't work, but the kitchen light flickers.
I made a video of Nigel's first ghost-hunting attempt. I enjoyed these portions of the game, because I think that kind of thing is cool, and I wanted to see what he'd discover. Eventually you have a few different methods you can use. If there's video-worthy sections of the game, they're it. However, the activity itself can be a little slow. Sometimes you have to wait for a response, or go through all the dialogue options, etc. Please keep that in mind as you watch them.
Also, now you know where I got the thread title from!
http://youtu.be/TJieU1rFeu4 (5 minutes)
Text summary / Transcribed:
![](35-ep1pt3_027.jpg)
Since we're here, I have Nigel look first at the teacup Morgan left on the table. He asks it a series of questions.
![](10-ND.png)
Teacup rotates slightly
![](10-ND.png)
Teacup scoots to edge of table and back
![](10-ND.png)
Teacup spins one way and back
![](10-ND.png)
Teacup scoots to edge of table and back
![](10-ND.png)
Teacup thumps and rattles
![](10-ND.png)
Hmm. I can't tell if any of those were definitive responses. Ghost hunting FAILED >:[
We head down the hallway to the suspicious wall:
![](36-ep1pt3_028.jpg)
Looks like the wall is hiding something! But we can't investigate further.
![](37-ep1pt3_029.jpg)
We have to peek into the kitchen at the flickering light, but it's not worth a screenshot. Next we check the dark, spooky bathroom.
![](38-ep1pt3_030.jpg)
What is that?!
![](39-ep1pt3_031.jpg)
It would appear that Morgan dragged that out of someplace and put it there for us? We have to look at it closer up, and inside the bathtub too, but again nothing's special about those. However, ther IS a mirror here, and didn't Hadden say something about that? Nigel still has his bottle of water. Let's get back at Morgan and dump water all over the floor.
![](40-ep1pt3_032.jpg)
![](41-ep1pt3_033.jpg)
It's a lady!
Note that Nigel went through the same series of questions as with the teacup, but got no responses. Just this image of the woman floating in the mirror for a minute or so.
On our way upstairs, we swing by the phone and pick it up just for funsies:
![](42-ep1pt3_034.jpg)
As opposed to being completely blank, there's actually some fuzz and crackle noises now, and maybe what sound like whispers? But it's hard to tell...
Welp, now that we know the house is definitely haunted, let's sleep in it!
![](43-ep1pt3_035.jpg)
Nigel has a dream while he sleeps. (It's included in the ghost-hunting youtube at 4:15). This one's a little creepier than the earlier one, and it must mean something...
In the dream, we are in a dark, low-ceilinged room. There are sinister noises and music. We slowly move to the back of the room, passing a hand-scythe hanging from a rail and some wooden furniture. Above a desk is a portrait of 4 men in tall black hats and robes, some of them are holding objects like a book or a scythe. We also hear some cat meows.
![](44-ep1pt3_036.jpg)
![](45-ep1pt3_037.jpg)
Rest up Nigel, tomorrow's going to be a busy day.